I had a conversation with someone the other day about the pros and cons of life and how they always even out for each person in the end. Everyone has different trials and blessings and circumstances and opportunities, but "all things work together for the good of them that love God and serve Him."

In another conversation someone mentioned that we don't choose our trials or temptations. "At least in this life..." was my response. And the mixture of the two brings an interesting view to mind.

I've definitely played my share of games - video, computer, card, board, imaginary, role-playing, you name it. One of the first steps in taking part in many games is "character creation" - the customization of a persona to represent me in the game. Some games, like Monopoly, give me a very small range of choices. I can be the dog or the shoe, and not the same as someone else. Card games, I choose who to sit by. Other games provide a framework to create a character in the game world that fits a certain role.

Probably the most famous example is Dungeons & Dragons. And that's the example that comes to mind.

Dungeons & Dragons is the stereotypical role-playing game - where players can do literally anything within the framework of the game because it's mediated by a third party who arbitrates the rules as time goes on. Players are usually in groups and can be doing anything in the game world from walking down a crowded city street to flying through space. It's essentially an imaginary game with rules that are enforced using probabilities and random dice rolls.

Creating a character for D&D is simple at a glance.  In one style, players have a number of "creation points" that can be used to purchase attributes. Exceptional charisma costs a few more points. So does higher intelligence or a royal background. But I can also "purchase" not-so-desirable characteristics - anything from being colorblind to allergic to human hair - and with each "purchase" of deficits, I'm actually credited more points to spend. The most expensive, desirable attributes actually cost far more than the initial allocation of points, which means that characters with those traits will indubitably have a host of trials to go along with them. But, in the end, everyone will spend all the points, and the game begins.

I just wondered how real lives were created and designed before this life... and the thought of sitting around a massive table, creating the persona that I would assume here, with costs for talents and credits for trials, made me laugh. I only played D&D a few times, and those few times I had way too much fun creating characters with dozens of outlandish traits. I could definitely see myself looking at life, reading the instruction manual that told about the potential benefits and drawbacks to individual characteristics in life, and choosing the blessings and trials I have today.

In reality, though, designing life is much simpler and less prone to error than choosing random propensities from a rulebook. God knows me. He knows who I am and knows the exact things I need to return to Him... and that is the sum total of my life. Everything I write about here at (Gay) Mormon Guy wasn't random, or caused by some mysterious outside interplay. If my needs weren't obvious to me before this life, they were to Him, and my life was created, with all of its awesome blessings and interesting trials, for me and my good... because God loves me and wants me to learn to be happy... to grow stronger and stronger in faith and return to Him someday.

Whether or not I chose my trials in life before I came here, God has the power to determine what will happen. He could make me smart, handsome, popular, rich, famous, spiritual, wise, and every other good thing... and He could take away my trials in an instant. But He doesn't... because He loves me more than that... because He wants me to become the man He sees in me. Life isn't about perfect character creation. It's about living in an imperfect world, in an imperfect avatar, and learning to become and change into perfection through Christ. It's a journey, and I'll meet things far worse than dragons on the way. Bur God is with me, and at the helm of my life. He's in control. And for that, I am eternally grateful.
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